Blog Investigation Week 3

Process

This week did not have as much progress as I would have liked. What was meant to be done last week had some hiccups so it bled into this week there by pushing back the whole production. One such hiccup is that do to a change in blender I had to relearn to texture glass plus Anger's design proved to be to difficult to execute there by requiring a redesign. In addition to Anger's redesign sadness's cloud proved to also provide some trouble. The method of which making the cloud turned out to crash blender thereby making it much more difficult to create, though this problem was solved by creating the cloud much smaller transforming it into a mesh and then scaling it up to the desired size. I believe this worked because it lowered the amount of necessary vertices 

On top of the character design issues there was trouble in the creation of the setting originally. this did not  prove to be a reoccurring issues but it was a tad difficult to make sure the mesh of the first room wasn't ruined in the beginning stages in order to make latter changes easier. the retopology of this room delayed the detailing and the texturing of the room too though this should be solved by next week if not before thanksgiving break.


This Week

Monday: Tried to make fire for anger. [Failure]

Tuesday: Created Sadness's cloud.

Wednesday: Finished and modeled Anger's redesign.

Thursday: Created bedroom walls, window, and bed.

Friday: Created doors, Lighting on bed, and ceiling fan 

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